The ten achievements I am claiming for mousetrap race cars are:
"Visualize It"
"Build It"
"The Price of Glory"
My car utilized 59 pieces, including the string and mousetrap, which according to the pricing guide, totals to roughly $59 .
"Competitor"
"Feedback"
+) There was a very good amount of time allotted for the actual build process, and the ability to work with teams or alone helped people work in a way that most agreeable to them.
-) There did not seem to be a large amount of traction tires for the fischertecnik wheels, and there were sometimes many pieces misplaced in the parts boxes by the end of the class.
?) There was some confusion over the competition rules, pertaining to discrepancy between trial and competition runs.
"Re-Work"
Added support beams to keep the front axle from sliding backwards, and stopping due to friction with the mousetrap.
"Game Changer"
New Rule: Aside from one test run, vehicles may only compete three times during competition. This rule would be helpful because, during the competition, some teams went multiple times, and there was little discrepancy as to whether their runs were "tests" or actual competition runs.
"Name It"
Rename "Going the Mile" to "Long Distance Runner-Up" to provide discrepancy to the respective first and second place awards.
"Leave It Cleaner Than You Found It"
When first coming to the workspace, it was common to find pieces from earlier periods remaining. When cleaning up, I would take note to clean up those pieces, as well as my own.
"Design Build"
A design/build process is, from my point of view, a two-step process. First, one must design a machine to complete a given task, and second, they must build the design in to actually overcome the challenge. Whenever presented with a task, this will become present as a person will need to design something to complete the task, and then actually construct it.
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